To help you achieve victory a Chief of Staff will be by your side at all times to ensure situational awareness and information is arriving at a steady enough pace. Occasionally, they’ll be asked to step down from their strategic room and wear the boots and helmets of tactical commanders, leading their troops from the front. There are going to be two levels of command now, a strategic one, where players will don the cap of a theatre commander. In their own words: “Picture the situation based on radio reports, analyze, make decisions”.įighting will take place both on land and sea in encounters spanning from 1941 to 1945 (will this take the form of a Grand Campaign or single, isolated scenarios?). I personally loved its World War II brother from another mother, Radio General a whole lot more due to its setting but I’m really pleased with the announcement of Pacific Campaign and the changes Squadron Studio are doing to bring their idea to the warm contested waters of the Pacific while keeping the core very much the same. This is a very different kind of experience that might enamor some and disgust others. Decisions require constant requests for situation updates with your troops and mapping out their movements on your own on a map, all the while keeping tabs on the enemy-reported locations. The commodities we’ve grown accustomed to in strategy and wargames are stripped: you don’t know the real-time location of your units, you can’t micromanage how they fight, what equipment to use in a certain situation, how to react during troublesome moments, where the enemy is and what it’s planning to do, and no accurate units (friendly or otherwise) locations are known. Radio Commander, if you’re unfamiliar, puts you in the role of a commander shouting orders from a radio, removed from the frontlines. The most exciting news this week is the announcement of Radio Commander: Pacific Campaign, after the success of their original 2019 release Radio Commander -which had players leading combat platoons in the jungles of Vietnam.
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